| We generally have three components in our interactive setups. First, there is a sensory system or input device that "watches" what the performer is doing in the real world and converts that information to digital signals. Second, there is often an intermediary piece of software that looks at the sensory information, interprets it in a predefined way and sends signals to the media devices being controlled to achieve the desired result. Finally, the media devices present the media as instructed by the intermediary software. Click on the "more" button to see an overview of hardware and software, or click on one of the links below to jump directly to that section:
| Sensors/Input Devices |
|
MidiDancer (wireless, measures flexion of joints) |
|
|
LaserWeb (senses interruption of light beams) |
|
|
Piezo Sensors (senses impact) |
|
|
Wireless Cameras (used directly and for live manipulation) |
|
|
|
| Intermediary Software |
|
Interactor LPT (graphic media programming language) |
|
|
|
| Media Presentation |
|
Isadora (Real-Time Video Processing) |
|
|
LaserDisc (Random Access Video) |
|
|
MIDI Dimmer Packs (Computer Controllable Lighting) |
|
|
Music Synthesizers (Interactively Generated Music ) |
|
|